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Retrospective: A Month of Hardcore Vibe Coding with Claude for In-Game Local Storage
Just real talk about my experience going all-in on vibe coding with Claude Opus 4.6 this past month. I break down the honeymoon phase and the reality check of building a Texture2D cache reference counting system, and why a human's architectural gut feeling is still the only thing stopping your app from becoming spaghetti code.
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