My Take on Action State Management in Game Development

An exploration of common bugs involving action state overriding and failed recovery. Drawing from my experience with a startup team, I share how to build a high-extensibility, low-coupling action state machine in Unity using an Active State Pool and dynamic priority evaluation.

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Xiaomi MiMo v2 TTS Model Released: I Quickly Built an Online Tool

Xiaomi recently released several large models, and the MiMo v2 TTS speech synthesis model is currently free for a limited time. Since there is no official web demo for regular users, I quickly put together a pure front-end online tool. Just enter your free API Key to convert text to speech directly in your browser.

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