Action state management in games: some design choices
Action states become harder to manage when transitions, animation and interruptions overlap. These notes discuss how to divide those responsibilities in a game project.
Read ArticleAction states become harder to manage when transitions, animation and interruptions overlap. These notes discuss how to divide those responsibilities in a game project.
Read ArticleChanges around Unity have made me reconsider the tools I use for game development. The question here is how those constraints fit my projects and workflow.
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